Wwise is an open source project based on the famous WINE (WIN-INE) language. Wwise is the open-source client side engine for the massively-multiplayer online role-playing game called World of Warcraft (WoW). Although it is a completely free software, it is known for its impressive compatibility and speed. The project has been developed by several passionate gamers from around the world who want to develop a next-generation Wizzard in the shape of a highly-customizable MMORPG. Today, Wings is the most popular WoW strategy map engine.
In Wings 3D there are three main concepts you need to master: auto mapping, mesh networks, and polygon editing. You can get help to improve your understanding of these concepts if you take part in our user-created Wings 3D forum, which is linked below. We'll start with the concept of auto mapping, which is the easy core of Wings' architecture. This concept allows you to define and reuse visual environments using multiple, high-resolution mesh shaders.
If you are interested in getting started building your own personal Wings model, you should definitely check out the" Wings 3D Props" blueprint," Wings 3D Models and Textures", and" Wings 3D Resources". The "Wings 3D Props" blueprint is an example of a pre-designed model with all of its bones pre-placed, allowing you to quickly model the model using only predefined skeletal structures. The" Wings 3D Models and Textures" consist of over 50 high-resolution model graphics for you to choose from and edit to your heart's content. Finally, the "Wings 3D Resources" contains over ten useful tips on modeling with meshes and how to utilize built-in auto mappings.