RUN is a simple, punishing and addictive 2D, roguelite side-scrolling platformer, developed by RUNthegame. This action-packed indie release combines minimalist controls and unforgiving gameplay with a thrilling soundtrack.
Run for new patterns
The game features very simple mechanics. You run forward, trying to escape a mysterious darkness that chases after you. As you reach safe haven in multiple runs through randomly-generated levels, you'll unlock new, more challenging (and deadlier) patterns.
This title features a particularly bare-bones user interface. There's no tutorial or instructions, and not much you can do besides run, jump, and dash. Through repetition, you'll master the commands and learn your way through the patterns. The game also supports controllers.
Every time you load up a level, you'll get a new, randomly-generated layout based on your last unlocked pattern. This rogue-like element gives the game considerable replay value. It isn't quite procedurally-generated, though, with layouts showing only basic variations.
As far as roguelite platformers go, RUN is rather punishing, not unlike the games that inspired it, such as Celeste, Super Mario Bros, and Dead Cells. Be prepared to die, over and over. It's not a game for the easily frustrated. That difficulty will have you coming back for more, time and again. It makes passing each new pattern very satisfying.
The game combines a minimalist, pixel art style with a dynamic, exhilarating soundtrack. It incorporates smooth, simple animations. There aren't many graphical settings to fiddle with, but the game does feature windowed, fullscreen and borderless options.
RUNthegame, the developer behind RUN, is still actively developing the title. New patterns and environments are released on a regular basis. The more you play, the more patterns you'll unlock, and the more platforming action you'll get out of this title.
Fun randomly-generated platforming action
RUN is an uncomplicated yet challenging roguelite platformer that can keep you entertained for hours on end. The unforgiving game mechanics and frequent deaths can be infuriating, but that's a feature of the genre, not a bug.