A procedurally-generated based building colony sim
Screenshots
Farlanders is a colony sim that allows you to terraform the environment, build a base, and survive on a rough and dangerous new planet. It is a rogue-lite game because the landscapes and their resources are procedurally generated. Progress up the tech tree and build structures that you must place strategically to buff the structures around it.
The graphics and overall layout will remind most of Factorio, albeit with slightly more saturated colors than Factorio. However, the turn-based gameplay is similar to an older version of a Civilization game, except without enemy factions.
Become a self-sustaining society
The aim of this base-building game is to progress from a very basic society relying on diminishing resources to one that is self-sustaining and able to use its technology to maintain itself in a safe manner. Create a working colony, where you get bonuses based on how you place the buildings.
Terraforming and mining
You can manipulate and change the surface to create fertile land, solid ground, water locations, and so forth. However, the hard cliff faces cannot be flattened. To fix your space problem, you can mine underground and expose new areas in which you may build.
Building in order to survive
The lack of roving enemy attacks was a bold move on the part of the developers. As such, a mechanic usually feeds into the overall gameplay loop of these types of mars colonization games. Instead, the focus is on survival and progression up through the tech tree.
The generated maps are frustrating
The retro graphics may put some people off. However, its only real problem is its small maps. They scatter immovable objects into very inconvenient locations. It is very difficult to generate a map with open plains or a big place to build a city, limiting gameplay quite a bit.