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Editors' Review · January 31, 2026

3D shoreline siege

BeachHead 2002 is an arcade shooter that renders real-time 3D combat scenes using a fixed-position defense model and executes continuous enemy wave logic through scripted progression systems. It supports keyboard and mouse input mapping for weapon control and targeting, while managing audio, visual effects, and scoring through internal game modules. 

BeachHead 2002 operates as a single-player action game without network dependencies and maintains persistent configuration data locally. Core runtime functions include scene loading, enemy spawning, weapon cycling, collision detection, and score tracking. The program is distributed as a complete package requiring no external engines or middleware installation.

BeachHead 2002 runs on a fixed-position combat engine that locks the camera perspective while dynamically rotating weapon orientation based on input events. Enemy units are instantiated through timed spawn tables that trigger ground and air entities in escalating sequences. However, the enemy behavior is scripted, and it has a fixed perspective. The engine processes projectile trajectories, hit detection, and destruction states in real time while maintaining a constant battlefield reference point. 

Fixed-point firepower

It includes a weapon management system that cycles between artillery types such as cannons, missiles, and machine guns using predefined key bindings. While the system operates with limited configuration parameters to maintain stability, each weapon features independent fire rates, reload timers, and damage calculations. This internal logic enforces ammunition constraints and cooldown states without external content or mod loading support, ensuring a highly controlled and synchronized interaction between input handling and combat resolution.

A level progression controller governs difficulty scaling by modifying enemy density, movement speed, and attack patterns across successive stages. The controller also triggers environmental changes, such as lighting shifts between night and day phases. Score accumulation, accuracy tracking, and stage advancement are processed through a centralized state manager that resets or increments values based on defined loss or completion conditions.

Autonomous combat systems

BeachHead 2002 operates as a self-contained Windows arcade shooter with internally managed rendering, input handling, and progression systems. It supports offline execution without external services and maintains all gameplay logic through local processes. The game relies on scripted enemy behavior and fixed camera constraints, with no configurable multiplayer or mod support. Its structure reflects a closed-loop arcade design with limited system-level customization.

  • Pros

    • Offline operation with no network dependency
    • Deterministic enemy spawn logic
    • Integrated scoring and progression system
  • Cons

    • No multiplayer or network features
    • Fixed camera perspective only
    • Limited configuration parameters
Enlarged image for Beach Head
Beach Head 0/1

Technical

Title
Beach Head 2002-c for Windows
Requirements
Windows NT
Language
English
Available languages
English
License
Trial version
Latest update
Author
fusiongames
SHA-1
666ee44b25f2c471bbdcb7b240fff72f9ab65b28
Filename
BeachHead2002.exe

Program available in other languages



Changelog

We don’t have any change log information yet for version 2002-c of Beach Head. Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated.

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