Using Different Scales in War
When you are playing scale defence on the computer screen, there are a number of different graphical options available to you that can make your game look stunning. Scaling is done by clicking on the scale and dragging the scale over the terrain to create a terrain that is suitable for military operations. The two different views allow you to adjust the scale depending upon what is most suitable for you. These examples are automatically selected and can include sensitive information like the health of your troops.
Another type of graphical scale is the bar scale, which can be useful for showing the location of units on a map. With this type of scale there is normally a range option so that you can specify a certain range to see how the positions change as a result of the positions of the units. This example is useful in showing how a battle is fought at a particular point in time in a historical context. Scaling by map scale can give you a huge range of detail that is extremely useful when planning future games.
There are also other graphical displays for use with Scales in War, these include the large scale terrain with grid that shows the positions of all armies at different times during the war. This grid is normally easy to zoom into and gives an overview of the key battles. You can then view details of individual battles that may have happened at very different times from all the other battles. In this way you can see the effect that different tactics and movements had on the outcome of each attack. There are many different meanings for the different scales and one that will suit your purposes perfectly are dependent on the theme you are using for your game.