Free puzzle game
Legbreaker, developed by Azaan Lambkin, is a puzzle game where you can only jump twice per level. It’s a free game for Windows, macOS and Linux. The idea is that you must break both legs to advance to the next level. If you like puzzle elements, you can also try Zuma.
You’re kidnapped and used as a test subject. Your captors have injected you with a serum that gives you tremendous jumping power. But there’s a caveat. Every time you jump, you break a leg. You can only jump twice and then are left crawling on the floor. You have to break both legs to pass a level.
Story
How to play
You play by using keyboard keys. Use WASD or the arrow keys to move or navigate the main menu. Esc lets you pause the game and you use R to restart. With the space key, you can jump or advance dialogue.
You have to navigate various puzzles by jumping to reach the exit door. With each vertical jump, you’ll break a leg, and if you can’t escape in two vertical jumps, you have to retry the level. Players also can’t control the height of the jump, which makes the puzzles even more challenging.
In later levels, you’ll encounter switches, spikes, springs and boxes. You’ll have to move to a lower level to avoid spikes when jumping; you can only use a spring once. You can drop boxes on switches to activate them too.
Sound and graphics
As the unwilling captive, you have no voice, while your captor speaks with a garbled voice. Together with the gritty graphics, it creates a sense of unease and reflects the inequality between captor and captive. The game has a dark, clinical setting with terrible sounds when you break a leg, drag it or crawl across the floor. But two broken legs also have benefits. This allows you to squeeze through small spaces or cross gaps that would have required a jump.
Challenging and fun puzzle game
Download Legbreaker for free or donate to the developer for a challenging puzzle game. Take part and solve puzzles by using vertical jumps to overcome barriers or reach higher platforms. Sometimes you’ll even have to crawl the last few feet to reach the escape door.