Simulation-driven space systems
Kerbal Space Program is a modular aerospace simulation focused on vehicle construction, mission execution, and orbital mechanics. The runtime loop links design, launch, flight control, data collection, and recovery within a Unity-based persistent celestial environment. It runs on a desktop with full local processing of physics and trajectory calculation.
Kerbal Space Program applies continuous rigid-body physics, aerodynamic atmospheric drag models, and two-body patched-conic orbital mechanics across multiple spheres of influence. Multiple gameplay modes alter progression rules, part availability, and interplanetary resource tracking. System state persists across missions, including crewed vessels, debris, contracts, and localized planetary installations.
Kerbal Space Program uses a vehicle assembly system that connects functional parts via node- and surface-attachment rules. Each component’s mass, thrust, and heat tolerance feed directly into a physics solver. Launch initiates flight simulation, updating forces and staging events per frame. Structural stress and joint tolerances are calculated, where excessive loads trigger part separation. Time acceleration modifies the simulation rate but can introduce instability at extreme values.
Physics-based flight
The career progression uses funds, reputation, and science to unlock parts and facilities. Missions arise from a contract system defining objectives and validation checks tied to the vessel state. Research follows a directed technology tree, with nodes unlocking components as science points are spent. Facility upgrades, gate mass limits, and part counts. These systems utilize predefined templates and paths, limiting structural variation without external modifications.
Three rule sets exist. Science, Career, and Sandbox toggle resource costs and unlock requirements. The orbital map renders trajectory projections using conic patch segments and sphere-of-influence transitions. A communication network restricts probe control based on signal paths and relay links. Save files track all active objects and debris fields; consequently, performance load increases with object persistence. Native multiplayer is not implemented; multi-vessel concurrency is simulated sequentially.
How to crash in style
Kerbal Space Program is a persistent aerospace simulation that combines modular construction, continuous physics calculations, and rule-based progression modes across desktop platforms. Its structure centers on part-driven vehicle behavior, orbital patch modeling, and contract-linked progression. Constraints include tech-tree rigidity, template-based contract generation, the lack of built-in multiplayer, and performance scaling tied to object count and time-warp precision. These limits are inherent to the simulation and persistence architecture.
Pros
- Continuous rigid-body and orbital physics integration
- Modular part parameter system
- Persistent universe state tracking
- Multiple rule-based progression modes
Cons
- Performance load increases with object persistence