ABRISS DEMO is a free simulation-type game where you can build structures and then destroy them in different worlds with futuristic cityscapes. Each planet you go to is different, and you have to design and build new structures using mechanical tools that differ from world to world. The game has a Sandbox mode where you can create a vast number of parts that you to use in your builds.
Before each level of the game begins, it introduces new building options so that you can experiment with them. But you can still rely on your own creativity and design all your own builds. Ship Simulator and Battle Destruction are similar games.
How the game works
There are main targets that you have to hit on every planet at each stage of the game. Once you’ve demolished them in one world, you can move on to the next stage. You may repeat a stage if you want to increase your destruction percentage or use fewer parts for your build. You will unlock new parts as you progress. Each new world you enter introduces a different environment to conquer.
Who created the game?
Three young men who met while studying at university in Berlin decided to turn a student project they were given into an actual Windows game. They set themselves up as the Randwerk Cooperative, and the project grew from there. The game is still in development, but the demo stage is attracting attention from players who encourage the developers to carry on with the project.
What demo players say
Players describe the game’s visuals and music as very good and the atmosphere as ‘awesome.’ Others say they enjoy the explosions when they hit and destroy a target. The building system and building blocks are described as easy to understand and use. One player says the game is really satisfying and he looks forward to new levels to play as it evolves.
The developers of ABRISS - build to destroy, describe their first game as ’a physics-destruction puzzle game for PC'. They’re aiming to release the final version soon.
Until then, they’ll release demo games and detailed information that might interest players. These can include behind-the-scenes content, devlog articles, or cut content that won’t make it into the game’s final version.