Border duty in a short but tense demo
Contraband Police: Prologue puts players in the role of a border officer in the fictional Acarist People’s Republic. This standalone demo covers five in-game days, giving a condensed taste of the main game’s blend of inspection, action, and atmosphere. With its mix of document checking, contraband searches, and occasional shootouts, it introduces the high-stakes tension of border work in a 3D setting.
The focus lies in examining documents for errors, searching vehicles for hidden goods, and identifying suspects based on intelligence reports. These mechanics create a steady rhythm that builds as forgeries and smuggling attempts grow trickier. Unlike 2D inspection games such as Papers, Please, the demo also allows you to step out of the booth, investigate vehicles directly, and even engage in short action sequences when smugglers resist.
Tight focus on inspection and action
What’s missing in the Prologue are the deeper systems promised in the full game. Station upgrades, resource management, and special crime-solving assignments are not part of this short slice, leaving the experience tightly focused on basic inspection and light combat. While this keeps the demo streamlined, it also limits narrative depth and character interaction, with little room for broader story development.
Final thoughts
As a demo, Contraband Police: Prologue succeeds in showing off the tension and variety of border duty, from paperwork to patrol. It’s atmospheric, engaging, and hints at more complex systems in the full release. The short length and narrow scope are its main drawbacks, but as a preview, it effectively sets the stage for what could be a much richer experience.