After working at Microsoft for several years, I quit my job and started doing freelance programming. I was doing some background programming in a game development company and had pitched the boss on some ideas. One of those ideas was to take the player through a zombie-ridden post-apocalyptic world, where you were killing zombies one-by-one with a shotgun. The idea was to make it a more interactive experience, where the player didn't feel like they were just shooting at the zombies, but rather, trying to work out strategies for the situation, like how to defend themselves from the zombies, while also getting medical attention. This is when I started thinking about having an application like Krisp, which is essentially a crowdsourced editing program.
I thought it would be fun to build a crowdsourced app for Windows and Mac, so I started working on it in January, 2021, by myself. The basic idea behind it was to have a tile system, where you would go through each tile, and pick a sound, an image, a text, and so on. You would then listen to it through your computer speakers and move through the tiles, speaking the selected sounds through your microphone, as if you were talking to a room full of people. Sound was sent to a microphone so that it could be converted into WAV files.
So, I loaded up my computer and began programming, trying to figure out a way to implement the above idea. I created a Tile Based Voiceover and decided that the audio should come from an IP Audio server. In my mind, I wanted to allow the players to speak through their microphone, and still have the audio quality of normal web browsers. After implementing the Tile Based Voiceover, and added support for several new voices, I created the Krisp App that allows you to play text through your computer speaker, while your iPod plays background noise cancellation audio, to keep the ambient noise of the internet, and phone calls, to a minimum.