1. downloads
  2. business software
  3. news
  4. reviews
  5. top apps
下载 Unity 2018.2.2

Unity for Mac 2018.2.2

用户评级
广告

Unity is a multiplatform game development tool, specifically aimed at high-end game design. It is feature-rich and packed full of tools like extensible graphics, highly optimized scripting, particle effects and the Ageia physX Engine.

One great feature is 3D gaming, which allows you to create amazing effects, all thanks to the highly optimized JavaScript.

Because Unity is for high-end game design, some experience would be an advantage, however if you are patient and willing to give it a go with some trial and error, then you'll be surprised at what you can achieve with this very powerful 3D gaming development tool.

标题: Unity 2018.2.2
文件名: UnityDownloadAssistant-2018.2.2f1.dmg
文件大小: 845KB (865,032 字节)
要求: Windows (所有版本)
语言: 多种语言
许可证: 免费
加入日期: 八月 7,2018
作者: Unity Technologies
unity3d.com/
MD5 校验和: 0959F9D19DC1AA8A2541D4EE1FB2DE2B

Fixes:
Android: Fixed rendering on Tegra 3 devices.
Android: Fixed Vulkan rendering errors on Adreno devices
Android: A friendly user message is now shown when using a JDK other than 8.
Animation: Fixed wrong CurveModifiedType sent in function callback onCurveWasModified when changing animation events in clip.
Editor: Fixed editor crashes when calling EditorUtility.SetDirty(null).
GI: Correctly sample area lights from probes in Progressive Lightmapper.
GI: Fix low CPU utilization when baking with the progressive lightmapper.
Graphics: Fixed a crash (out of bound array access) when some empty RenderPass is used in SRP context.
Graphics: Fixed possible crash during shader warmup when using Vulkan.
Graphics: Fixed Vulkan validation errors during texture uploads.
Graphics: Fixed a resource leak issue with SRP BlendState and Graphics Jobs.
OSX: Fixed framerate being limited in batch mode when Application.targetFrameRate == -1.
Package Manager: Fixed not being able to create assets from drop down menu if any projectSettings are opened in inspector.
Particles: Particles are now allowed to use dynamic batching and GPU instancing at the same time for mesh particle systems. Batching allows for a single material setup between systems, and instancing allows for efficient rendering of mesh particles.
Scripting: Fixed "using static" directive causing Unity to not find the class in the script.
Scripting: Fixed crash when dragging a script with a UI or RectTransform component requirement to a GameObject.
Scripting: Fixed random memory corruption and crash usually surfaced during liveness.
Timeline: Fixed parent constraint does not work in timeline preview.
XR: Fixed crash that causes the VR device to stop rendering when render texture size is too large and not a power of 2.
XR: Fixed issue where HMD's would only render a single frame and black everywhere else when Game tab isn't visible during play mode.