Unreal Engine 4 is a complete suite of game development tools made by game developers, for game developers. From 2D mobile games to console blockbusters and VR, Unreal Engine 4 gives you everything you need to start, ship, grow and stand out from the crowd.
Unreal Engine 4 supports everything mobile. It has been designed for mobile, now and in the future. From simple 2D games to stunning high-end visuals, Unreal Engine 4 gives you the power to develop your game and seamlessly deploy to iOS and Android devices.
Unreal Engine 4 supports Blueprint visual scripting that enables you to rapidly prototype and build complete games, simulations and visualizations without the need for programming. All the Blueprint tools you need, and a visual debugger are included with Unreal Engine 4.
Key features include:
- Mobile support.
- Editor source code.
- Virtual reality rendering.
- Unreal Engine Marketplace.
Unreal Engine 4 provides you with a fully integrated suite of tools for building every aspect of your project. It comes complete with advanced features that include physically-based rendering, UI, level building, animation, visual effects, physics, networking, and asset management. Not only that, but as a developer using Unreal Engine 4, you have access to the complete C++ engine and editor source code. This means that having full source code gives you the power to customize your game, and makes it easier to debug and ship. Join Epic Games and the Unreal Engine community in updating and extending more than three million lines of code available on GitHub.
Crash adding an AnimComposite to itself.
Crash on reimport animation when there is an additive animation track and fbx frame number is different.
Crash Re-Importing animation with Additive Layer Tracks after adding a bone to the hierarchy.
Crash when manipulating Bone Space IK before setting EffectorSpaceBoneName.
Inconsistant Line Trace behavior.
UnrealVS not installing correctly for VS2017.
Unable to launch project from Visual Studio using installed engine build.
Resource files are not recompiled when Version.h changes.
Hot reload reported as failed in Visual Studio for projects opened in the Editor after having hot reloads performed successfully previously.
check(PIEInstanceID != -1) fails when executing SeamlessTravel.
SetVectorParameterValueOnMaterials In Construction Script Not Working in Packaged Game.
BP nativization doesn't work with localized text.
Crash when pressing Ctrl-Z after creating a blueprint function.
Child blueprints cannot override functions if their parent was nativized.
Crash opening blueprint when a node class has been removed (e.g., anim blueprint with Ragdoll node with Immediate Mode plugin disabled).
Incorrect error message when child actor mobility doesn't match.
Enum Element Names Reset on Project Upgrade.
No input received from Raw Input device when packaged for 32bit.
Foliage LODs do not appear to use the base LODs lightmap any longer.
Ad banner is displayed incorrectly on Android 7.0 devices.
Slate UI asset colors washed out on iOS.
Scene Captures not working on Android.
Exposure Is More Extreme In High-End Mobile Preview Modes.
Find Sessions Consistently Returning Results Length of 0.
No textures listed when selecting material.
Rebuilding lighting not saving rebuilt light data.
Static meshes with auto-generated LODs can no longer share lightmaps between LODs.
Crash in FStreamingTextureLevelContext::GetBuildDataIndexRef.
[CrashReport] UE4Editor_Renderer!FReflectionEnvironmentSceneData::ResizeCubemapArrayGPU() [reflectionenvironment.cpp:215].
Cooked build size increase due to MIC problem.
GitHub 3252 : Added MobileMaterialInterface to UsedMaterials.
Eye Adaption is incorrect at any size other than Fullscreen in PIE.
Regression: Visibility property is not seen in the animation track in UMG.
Crash when using Ctrl+Z to undo a single digit change in the size of a widget.
Crash scrubbing through sequencer when playing montage from old assets.
Update default super search engine to Bing.
Enabling "Show Only Modified Properties" causes details panel menu to disappear.
Crash when saving a Data Table that is referencing itself in a Data Table Row Handle.
Crash when Importing .OBJ using the File > Import into Level Option.
"Package localization ID mismatch during cook!" log spam.
Update to Korean localization.
Edge case where cursor can become hidden in gameplay.
Stereo off while prox sensor uncovered causes low framerate.
Oculus crash on "stereo on" when the proximity sensor is not triggered.
[daydream] Black screen with FirstPersonTemplate and 4.15P4.
Integrate fix for improper failure case for allocation of RenderTargets in Oculus.
Need to enable GearVR on Win64 platforms.