Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. Through it's open architecture, Blender provides cross-platform interoperability, extensibility, an incredibly small footprint, and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics application in the world.
- Fully integrated creation suite, offering a broad range of essential tools for the creation of 3D content, including modeling, uv-mapping, texturing, rigging, skinning, animation, particle and other simulation, scripting, rendering, compositing, post-production, and game creation;
- Cross platform, with OpenGL uniform GUI on all platforms, ready to use for all versions of Windows (98, NT, 2000, XP), Linux, OS X, FreeBSD, Irix, Sun and numerous other operating systems;
- High quality 3D architecture enabling fast and efficient creation work-flow;
- More than 200,000 downloads of each release (users) worldwide;
- User community support by forums for questions, answers, and critique at http://BlenderArtists.org and news services at http://BlenderNation.com;
- Small executable size, easy distribution.
* Cycles Rendering
- Cycles now includes support for rendering volume textures, fire and smoke, deformation motion blur, baking textures from cycles materials, more texture interpolation modes and a dedicated UV layer node.
- More easing equations added to the IPO editor for better animation control, locking time to other windows is again possible, auto snapping is now independent from display type.
- The user interface now offers more feedback, especially on errors, updates driver expressions automatically on editing, includes more icons and offers more editing tools.
- New tools also include lasso selection support, non-linked duplication for strips, and setting preview range based on selected strips.
- The new per-face normals feature allows blender to display and export sharp edges correctly without geometry duplication.
- In addition, selection tools offer more options.
- New features include a HSL color wheel for color selection and tools to handle homogenous density in dynamic topology sculpting.
- Dyntopo and matcap display for sculpt mode have also had performance optimizations.
* Game Engine
- UI to deactivate logic bricks, multi-threaded animations, shadows-only materials and more action layers are among the new features for the game engine
* Freestyle NPR Rendering
- Freestyle has been upgraded with textured stroke support. Textured stroke support makes it possible to apply patterns to the lines and simulate rough surfaces or different kinds of brush tips for the strokes themselves.
- Line sorting also gives artists more control over the order of line drawing
* User Interface
- Interface features include new icons for texture painting, resizeable preview widgets and draggable popups.
* More Features
- More control for curve bevelling, explicit shadow cast control for blender internal materials, new distortion model for motion tracking and better handles for mask editors.
* Feature Videos
- Look at many of the above features in the Blender Developer Sneak Peeks - a video podcast series that showcases important milestones in the development of every Blender release.
* Bug Fixes